Features requests

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Pocket Universes by TimeLord015

A small world (10x10) which can be used to harvest rare materials however, getting there will result in you being stuck there for 3 minutes(by TARDIS) and unable to teleport out. by 4 minutes the world will be destroyed and you will die. The TARDIS will dematerialise 10s before destruction to preserve it but will land in a random previous location. The cloister bell will sound 60 times (1 time a second after the 3 minutes) this will indicate the time left to get in the TARDIS

The Void Dimension by TimeLord015

A flat space consisting of every available alien in the game and mod. Bringing the TARDIS there will temporarily disable it and destroy the stabilisers due to it breaking through the time vortex to get there.

The "Boom Town" senario by TimeLord015

In a rift chunk, when fuelling, you have a slim chance of opening the rift and pulling monsters like the Daleks and Cybermen from the void into the Overworld and TARDIS dimension.

Leveled rift chunks by TimeLord015

Rift Chunks that fuel the TARDIS at different rates. Level 1 Being the slowest, and Level 10 Being like Boom Town

Sonic Charger by TimeLord015

A craftable circuit/block you combine/interact with the sonic to charge it. The block can be made from an Artron Capacitor, redstone block, fluid link, and an exotronic circuit. The Circuit can be made from an artron capacitor, redstone dust, and a trionic powercell

transmat and forcefield by klausmikaelson12 Duplicated

How about adding a transmat module and a force field module? with the transmat you could transport people from the inside out or from the outside in, and with the force field the tardis would have protection and when necessary there would be a protocol to extrapolate the force field is expand for a short period of time

tardis key by klausmikaelson12 Rejected

How about calling the tardis using the key as in the episode the name of the doctor ?

protocols by klausmikaelson12 Duplicated

one more suggestion would be to add a protocol to leave the invisible tardis, silent mode or stealh mode as you want to call

illumination by klausmikaelson12 Duplicated

How about adding a button to turn off the illumination of the interior and the exterior lamp?

"Customisable" Exteriors by SamSational Madden

The_IO_Doctor pointed out that there are many changes in the look of the windows on some boxes. Maybe it'd be a good idea to have some "customisation" options: To be able to choose, for example, how the windows will look on the Twelfth Doctor's exterior when you use it.

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