The fact that the TARDIS doesn't land too accurately is both a fun feature and a nuisance. So, what if the TARDIS landed accurately if you had the stabilisers on? It'd make a lot of sense, if you asked me, and, using CommandrMoose as an example, it could really help when filming cinematic shots.
how about adding pandorica, a box that can hold the player or players and which can only be opened with the sonic screwdriver or some other device
Suggestion : Render Chisels & bits blocks in the BOTI.
A flight mode like how the Garry's Mod Tardis Mod's do it. I know it will be harder because of Minecraft's dimensions but if that's possible that will be amazing (for people who don't know what the Gmod Tardis Mod, the flight controls are you get like a outside 3rd Person view of the Tardis and control it with WASD keys and look in the direction you want to go (now that i think about it this most likely will not be possible))
See following document link for proper formatting of the suggestion: https://drive.google.com/file/d/1kFkNesq7-rDDyxmI2prg5IIBuVGf30rn/view?usp=drivesdk
Description:
The Atrium Circuits allow the exterior shell to be shaped to create whole rooms within it which can be entered, but still leave the subject "outside" a TARDIS' console room.(Paraphrased from the Tardis Technical Index)
How this could be implemented:
1.0 Installation
The atrium circuits sub system require the installation of a component called Atrium Circuit, using the current method of installing sub systems.
2.0 Activation/Deactivation:
-Using a new button added in the existing Chameleon Circuit GUI. The GUI button will not close the whole GUI but will switch between two states - text with "Atrium Circuits: On" and "Atrium Circuits: Off". This allows users to view the status of the Atrium circuit later.
2.1 Properties when activated:
2.1.1 A false interior will be created.
2.1.1.1 Each exterior will not show the usual prompt 'Tardis unlocked!' Or 'Tardis locked!' when a player interacts with the exterior using a Tardis key.
2.1.1.2 Each exterior will not render the BOTI window at all.
2.2 Activated atrium circuits allow any player to open the exterior without a Tardis key.
2.3 Weeping Angels will not be able to enter the console room nor drain the tardis Artron energy (as they cannot access the console room and thus the Artron energy banks in the first place)
2.4 Non-player entities such as mobs or items cannot enter the console room if the door is 'open' but are merely pushed into the exterior block.
2.1.1.3 Interiors:
3.0 How to enter the console room:
3.1.0 A Tardis key synced to the Tardis will not be able to access the console room directly.
Balancing:
How this contributes to gameplay:
blue stabilizers, what about adding the blue stabilizers that were shown in the time of the angels? with the stabilizers pressed to tardis would dematerialize and materialize without making sound and etc ...
Right clicking on the companion called "Peter" with a fob watch during a Dalek raid will fill the watch with 1-5 regenerations.
When regenerating, you have a chance of becoming unstable and gaining nausea and slowness.
Allows the player to go into a mode similar to creative, through an option on the monitor, giving them access to all TARDIS Mod interior blocks, allowing them to build custom interiors in survival without having to use creative mode. Only allowing players to access TM blocks, sorting them into different tabs based on what console they are from, and to have a custom tab for keeping track of blocks they want to use for an interior.