modular controls/tardis parts by Mr_Ron Done
to have each function of a tardis broken down into components that can be added to the console room to unlock the use of their various mechanics.
modules have varying power usage and/or take damage over time.
examples for modules:
x plotter, y plotter, z plotter, t plotter, d plotter, space, time, energy, velocity, state, mob, entity, block, superimpose etc
higher tiers could be more expensive and/or be more efficient
re: tardis with a space module an energy module and a superimpose module would have a working "holo-projector" but the image would contain only white blocks and air. adding a block module would allow to projector to show the textures of the blocks.
also maybe have "breaker switch" levers on each module so when they're flipped power from this module can be cut and/or have a console enabled gui that can be used to divert power to and from different modules. (i envision modules to be placed into empty slots probably mostly on the walls of the console room and have tardis type model dependency)