Features requests

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Tardis engine by Pebbles_1

the tardis engine ones understood it is quite simple but i think this should not be the case .... its a time machine after all. i feel like it would be cool if

the tardis engine was like in the show as a 5 panel cone take 12's tardis for example below the tardis main deck/floor is the engine it has a few panels and when inside there is many components . it would be cool if you added a toolkit and updated the engine makeing repairs more complicated and how u apply the components they would show up 3d inside the engine and u could open and close the engine hatches also small note the fluid link cannoniclay is not needed for flight it is a lie told to nardoll in the episode with bill and nardol when the doctor goes to spoce ones again and becomes blind . if u want to know more about the tardis engine consept plese try and get in contact with me

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Tardis Key by Pebbles_1

I feel like the tardis key should have a option to summon the tardis too you but in a diferent way than the remote it should instead if u stand in the plave its materializing it should land in the same spot still and you get tellapoted into the tardis somewhere near the centre of the console room i also think the resipie should be more expensive or add this function to the s remote thing and make it craftable

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i think it would be great if we could actually download the assets as a datapack or mod when they are clicked they all look really cool and i want to download a few ,how do i do so? by Pebbles_1


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Configurable day-night cycle in the tardis dimension by Imphinium

It would be pretty useful for integrations with lots of mods being able to change the internal time of the tardis dimension using the console or the monitor

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TARDIS ARS tree by GlobsterJail1212

Like the ARS tree egg but instead of giving blocks make it able to copy & paste rooms, hallways, or other structures (possibly with an item to help dictate where they go), both making it much easier and faster to build structures inside the TARDIS. The tree should also only be buildable inside the TARDIS.

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Add metadata support for ARS. by GlobsterJail1212

PLEASE! why is it that I can use the ARS to spawn a literal 64 stack of diamond blocks but not a stack of cyan wool?

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Seamless movement into and out of the TARDIS by montudor Rejected

BOTI rendering is a really nice feature, but I feel the ability to walk through seamlessly without any loading screens would make the experience 10x better.


This has already been done with vanilla portals in a mod called Immersive Portals (https://github.com/qouteall/ImmersivePortalsModForForge) which is open source, meaning it could be used for reference.

Added Coordinate Modifier by The_Wanderer_HTL Done

Add 1000 and 10000 units to the coordinate modifier. It would make massive shifts in coordinates easier to input via the levers. We would then have (1, 10, 100, 1000, 10000).

use of coords in the telapathic circuts by MR_spagetty Rejected

I believe we should be able to input co-ords directly into the telepathic circuits

Pting. by wednesdaywifi Rejected

Appeared in:

Doctor Who S11 - The Tsunagra Conundrum


Function:

Random encounter in your TARDIS, small boi appears and wrecks havoc by depleting your TARDIS sub-systems.

Would be gotten rid of by leaving your doors open during flight to pull it into the vacuums of spaces similar to the ending of the episode it was featured in. It would also be hostile to the player.

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